Tag: Din’s Fire

Din’s Fire in Melee is a projectile that can cover extremely far range horizontally, allowing Zelda to hit an opponent virtually anywhere on moderately sized stages, while dealing a decent amount of damage. Despite the incredible range the move gives Zelda, it is difficult to use effectively. While the projectile has incredible potential range, actually hitting with it can be tricky against even an inexperienced player; the fireball is completely visible as it travels, leaving it easily telegraphed to where it’s going, and as Zelda releases the move, there is considerable delay before the explosion comes out.

  • Din’s – Harnessing Fire

    For decades, Din’s has been written off as a “useless projectile”. However difficult it seems to execute and control, mastering it will allow you to combo into KOs and do more than just ledge-guard. More often than not you’ll learn that Din’s hitbox is going to land behind your opponent, so expect them to launch toward you if you are aiming mid to far range. Copperhead FM aimed to prove the point a few years ago by creating a combo/clip… continue

    Din’s – Harnessing Fire
  • Din’s – The Properties of Fire

    Din’s Fire is Zelda’s Side Special (Forward+B/Side+B) move. It launches a controllable fireball that charges as it travels until it explodes. The fireball can be directed up or down with the control stick. SSBWiki states that it’s “too laggy, weak, and predictable to be an effective projectile”, and that it “doesn’t aid her approach at all and suffers from too much ending lag”. Unfortunately, opponents can also evade it by just simply moving away, airdodging, or shielding as the fireball… continue

    Din’s – The Properties of Fire