Tag: Out of shield

Out of shield (abbreviated as OoS) options are any moves or other actions that can be performed while a character is shielding. These moves are usually used in response to shield pressure from an opponent. Since only some actions can be performed out of shield, the player who is shielding has fewer options both for fighting back and for movement. A character’s set of out of shield options consists both of “built-in” moves from shield such as grabs and rolls, as well as many other moves like wavedashes, aerials, and up smashes. Moves that have high ending lag or very little range are easiest to punish by performing a move OoS.

  • Nayru’s Love: Subwarp

    Nayru’s love is usually not a good option against a shielding opponent, but an interesting property of her environmental collision box allows it to gain some function where it would usually only lead to a neutral loss. When you Nayru’s very close to the ground, the bottom of your ECB rises and you begin sinking into the ground without being in a landed state. This actually drops the hitboxes down with your movement lower than they would be if you landed and hit a standing Nayru’s. I’ve been referring to this as a subwarp, in that it is a strange… continue

    Nayru’s Love: Subwarp
  • Nayru’s Love: Basics

    While initially appearing to be a clunky and restrictive special move, Nayru’s is surprisingly versatile and useful in counterintuitive situations. The move has long end lag but is offset somewhat by a nice blender and a decent ending hitbox, but the real shining star of Nayru’s is the 7 invuln frames it gives you during startup between frames 4 and 11. This enables you to use Nayru’s as something similar to a parry with good timing, and it’s much easier to land a more solid blender when your opponent whiffed something at you and is now halfway inside of you.… continue

    Nayru’s Love: Basics
  • Platform Warp Doublejump AKA “Jellyfishing”

    What is “Jellyfishing”? Quoting Rienne in 2020: “It’s the fastest way to set up a perfect waveland, and uses ECB manipulation based on the very specific distance she falls through the platform to set it up” Rienne, who labbed and named the tech states: “Jellyfish height kicks instantly cancel. With L cancel, it’s +4 on shield” Performing the “Jellyfish” requires three rapid rhythmic inputs: Down Down Y Quoting Rienne: “Double jump when Zelda’s back hand is in the middle of the platform. Timing matters less, because you can fastfall. It’s about where she is under the platform.” The Jellyfish can… continue

    Platform Warp Doublejump AKA “Jellyfishing”