Jellyfishing can greatly expand Zelda’s movement and attack options. As coined by Rienne, this option is referred to as “Jellydash”. In 2020, Rienne mentions Jellydash kick and the following clip:

Jellyfishing through plat, Zelda extends a fast waveland, then slides off the platform and executes a kick on an unsuspecting Fox. Thus, “Jellydash Kick”.
Quoting Rienne: “Jellydash is a 0 degree input at the end of a Jellyfish.To learn Jellydash, add an L input to the end of the Down Down Y sequence – Down Down Y L. If you “stomp” you’ve done it correctly, then add a full left or full right analog input. This is Zelda’s fastest possible ground speed second only to Farore’s Wind. Rienne also notes the importance of distance travelled. The following clip example was then provided by Rienne:
Try labbing this with other moves!
This page is under review and to be expanded at a later date.

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