Tag: auto-cancel

Auto Cancel is the state in which a player executes a move that automatically cancels landing lag.

  • FAir AC AI

    Zelda’s lightning kick (in this case, Forward Air (FAir)) has a strange animation that sharply raises her ECB then drops it slightly immediately following. Using this to land on a platform is referred to as an aerial interrupt (AI). Timing this aerial interrupt can land Zelda, auto-cancel for 4 frames, and leave Zelda actionable on platform. This is likely the fastest way to land and be actionable on a side platform on all stages. FAir AI is extremely useful if not critical in the modern meta to bring Zelda up to speed. It is her fastest way to reach a… continue

    FAir AC AI
  • Invuln Ledgehop Kicks

    Zelda can control space near the ledge very well and has many options to hold ledge and deny opponents, and ledgehop kick is an extremely powerful component of the kit that allows her to do that. Releasing ledge and immediately double jumping grants you a wide window for completely invulnerable kicks from ledge that rise up from the stage and are very easy to sweet spot with due to the approach angle. Thrown early enough the kick also auto cancels and you will be actionable much more quickly out of landing. Fast fall frames can be added to this process… continue

    Invuln Ledgehop Kicks
  • Platform Warp Doublejump AKA “Jellyfishing”

    What is “Jellyfishing”? Quoting Rienne in 2020: “It’s the fastest way to set up a perfect waveland, and uses ECB manipulation based on the very specific distance she falls through the platform to set it up” Rienne, who labbed and named the tech states: “Jellyfish height kicks instantly cancel. With L cancel, it’s +4 on shield” Performing the “Jellyfish” requires three rapid rhythmic inputs: Down Down Y Quoting Rienne: “Double jump when Zelda’s back hand is in the middle of the platform. Timing matters less, because you can fastfall. It’s about where she is under the platform.” The Jellyfish can… continue

    Platform Warp Doublejump AKA “Jellyfishing”
  • UAir AC AI

    UAir (Up Air) has a ridiculous little thing that it does during the auto cancel window where it pulls your feet (the bottom of your ECB) up, then drops them within the first few frames. This can be used to quickly put yourself into 4-frame landing while not quite all the way up through a platform, shaving a ton of frames off of getting Zelda’s slow, hulking mass up onto a platform. Anytime you could waveland onto a platform while coming up through it (with a few exceptions), you can also Up Air aairuto cancel aerial interrupt, become grounded, then… continue

    UAir AC AI