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The Profane Tome – Restored

An advanced technical guide to Melee Zelda

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Invuln Ledgehop Kicks

Invuln Ledgehop Kicks
aerials, auto-cancel, kick, wavedash

Zelda can control space near the ledge very well and has many options to hold ledge and deny opponents, and ledgehop kick is an extremely powerful component of the kit that allows her to do that. Releasing ledge and immediately double jumping grants you a wide window for completely invulnerable kicks from ledge that rise up from the stage and are very easy to sweet spot with due to the approach angle. Thrown early enough the kick also auto cancels and you will be actionable much more quickly out of landing. Fast fall frames can be added to this process to have the kick come from lower and shield poke enemies closer to the ledge.

Haxdash kick also nets you invulnerable kicks from ledge and kicks can be thrown onto stage to preserve ledge presence or away from stage to ledgeguard. Thrown quickly enough, you can double jump Farore’s and snap to ledge without beginning the teleport as well.

Bonus clip from DarKaRo: Confuse a top 10 player! Make them fear the ledge – this is your property now!

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