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The Profane Tome – Restored

An advanced technical guide to Melee Zelda

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Farore’s Wind – Stalling and Other Movement

Farore’s Wind – Stalling and Other Movement
Farore’s Wind, movement, recovery, teleport

Farore’s stalling is something beyond useful that begins the march towards Zelda’s insanely sticky ledge presence. If done perfectly you can be completely intangible on ledge for an indefinite period while throwing out hitboxes.

Maintaining a state of invulnerability is fully dependent on the speed of releasing ledge on the first possible frame, and not fast-falling more than a couple of frames. Releasing ledge too late will leave your character vulnerable, and can lead to a quick death. Ledge stall timing is difficult to master. Experiment with different inputs and see what works for you. I strongly recommend using the Uncle Punch Training Pack for visibility on your intangibility frames, fast fall frames, and consistency.

Using Farore’s this way, Zelda can also take advantage of different ledgehoppping techniques. Zelda can adjust the starting height of Farore’s stall without losing intangibility, and ledgehop Farore’s visually appears to be a stall until you crest ledge, land, and teleport across stage. It’s a great way to regain stage control when being pressured on ledge from a medium distance.

Many of these options can be combined for maximum flashitude. For example, Battlefield has a ledgehop Farore’s edge cancel on top platform. You can drift teleport away from ledge while stalling to throw a farther out hitbox and still magnet ledge. Be creative; the best way to use these techniques is all of the ways.

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