Tag: wavedash
Technical information about Zelda’s Wavedash. Details provided also include Wavesurf, and Waveland. Execution, max distance, and refinement are a focus.
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Invuln Ledgehop Kicks
Zelda can control space near the ledge very well and has many options to hold ledge and deny opponents, and ledgehop kick is an extremely powerful component of the kit that allows her to do that. Releasing ledge and immediately double jumping grants you a wide window for completely invulnerable kicks from ledge that rise up from the stage and are very easy to sweet spot with due to the approach angle. Thrown early enough the kick also auto cancels and you will be actionable much more quickly out of landing. Fast fall frames can be added to this process… continue
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Jellydash and Other Max Length Waveland Setups
Jellyfishing can greatly expand Zelda’s movement and attack options. As coined by Rienne, this option is referred to as “Jellydash”. In 2020, Rienne mentions Jellydash kick and the following clip: Jellyfishing through plat, Zelda extends a fast waveland, then slides off the platform and executes a kick on an unsuspecting Fox. Thus, “Jellydash Kick”. Quoting Rienne: “Jellydash is a 0 degree input at the end of a Jellyfish.To learn Jellydash, add an L input to the end of the Down Down Y sequence – Down Down Y L. If you “stomp” you’ve done it correctly, then add a full left… continue
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Movement & Speed by Numbers
The image below is sourced from Smash Boards, and provides detailed information about Zeldas’ ground speed and movement. continue


